AIRSHIP PIRATES · BY BLACKBEARD

Veyr

The Brasswake Corsairs

Iron hulls. Black flags.
A horizon no admiral can own.

Above Veyr’s storm oceans, mountain harbors trade grain, coal and medicine through dangerous sky lanes. Colossal armored airships carry broadside batteries beneath ribbed lifting bodies; pirates and imperial captains fight for passage among copper bridges, wreck belts and thunder.

Free to play · Five complete books · Steampunk

The colossal Unbroken escapes an imperial sky dock at dawn.
10Books across two epic voyages

THE HIGH SEAS HAVE MOVED INTO THE SKY

A stolen dreadnought and a dangerous promise

The Unbroken is three hundred and ten meters of patched steel, gun decks, lifting cells and stubborn crew. Captain Sable Rook steals it for a chance at freedom. A condemned signaler brings aboard a warning that can make the whole sky a prison.

Follow its copper-patched bow through blockaded harbors, ghost fleets and the shadow of the imperial Resolute. Meet rivals with wages to pay, engineers with uncomfortable truths, and people who need more from a pirate flag than a spectacular rescue.

Grand Admiral Cassian Veyl promises a world without famine or piracy. His Crown Engine can command the weather. Someone must decide what happens to the places outside his protection.

The Unbroken and the Red Mercy escort launches through the Iron Armada.

BEYOND THE CHARTED LANES

Harbors worth fighting for

Gallows Reach

A suspended naval dock where the empire hangs its warships—and its warnings—to be seen from every departing vessel.

Brasshaven

Six basalt pillars, a hundred copper bridges, and a pirate republic whose freedom must survive hunger as well as a blockade.

The Wreckward

Dead ironclads circle a cold pressure fault. Among their frozen rails, a lost expedition still has something to say.

Cinder Spire

A mountain of furnaces and storm machinery, where the workers who built an armada are no longer allowed to leave it.

The Eye

An impossibly calm sky surrounded by a wall of violence. Every protected valley has a neighbor paying the price.

EVERY FLAG HAS PEOPLE BENEATH IT

The crew of the Unbroken

Sable Rook, human captain of the Unbroken.

Sable Rook can steal an ironclad more easily than she can share command. Iona Vale hears danger in a worn bearing. Bram Cinder insists a crew compact is something you keep after the cheering stops.

Neris Voss navigates a sky that no longer follows its old charts. Tamsin Reed treats people under either flag. Pell Ash must learn to send another warning after the last one brought him a death warrant.

Across the wreck belt, the clockwork salvage tender Gannet offers its own terms. And the privateer Ysra Kest keeps the Red Mercy's guns pointed where her contracts—and eventually her crew—tell her to.

Sable Rook • Captain

Sable Rook

Captain

Iona Vale • Chief engineer

Iona Vale

Chief engineer

Bram Cinder • Bosun

Bram Cinder

Bosun

Neris Voss • Navigator

Neris Voss

Navigator

Tamsin Reed • Surgeon

Tamsin Reed

Surgeon

Ysra Kest • Captain of the Red Mercy

Ysra Kest

Captain of the Red Mercy

THE FIRST BRASSWAKE SERIES

Five voyages. One complete war.

The Black Flag at Dawn • original painted steampunk cover

BOOK 1 OF FIVE

The Black Flag at Dawn

Steal a colossal ironclad from an imperial sky dock, rescue a condemned signaler, and decide what the new black flag will promise.

Enter Book 1 →
The City That Would Not Kneel • original painted steampunk cover

BOOK 2 OF FIVE

The City That Would Not Kneel

A pirate city hangs between six mountain pillars. An imperial blockade closes its sky lanes while a bargain inside its warehouses threatens to divide it.

Enter Book 2 →
The Graveyard Above the Storm • original painted steampunk cover

BOOK 3 OF FIVE

The Graveyard Above the Storm

Beyond the trade lanes, dead airships drift above a bottomless storm. A lost survey vessel holds the truth about a captain’s mother and a machine that should never have woken.

Enter Book 3 →
The Iron Armada • original painted steampunk cover

BOOK 4 OF FIVE

The Iron Armada

Rival captains gather around a blazing storm foundry. An armada guards its captive workers, and the first weaponized weather command is almost ready.

Enter Book 4 →
The Last Free Horizon • original painted steampunk cover

BOOK 5 OF FIVE

The Last Free Horizon

Enter the Eye aboard the Unbroken, confront the grand admiral, and decide who—if anyone—should have the power to command the sky.

Enter Book 5 →

THE LAST FREE HORIZON

What will your black flag promise?

Leave the dock with a stolen warship. Reach the end with a decision about the sky itself. The crew is ready; the weather is changing.

Begin Book I →

NEW · BOOKS VI–X

The Gilded Covenant

A silenced harbor bell, a clerk declared dead, and a 680-meter salvage fortress lead the Unbroken into a new struggle for the free sky.

Explore the second voyage →

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